Casting the Bones

Fiction Writing Tips and Tricks

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How to Seduce Your Readers

Let’s talk about sex.Those of you who are uncomfortable with the subject, feel free to bail out now. I’m likely to get pretty raunchy.

Still with me? I thought so.

When we make love, most of us have a particular goal in mind: that moment when our entire body seems to stem from one central point, when every nerve-ending tingles wildly as fireworks assault our brain.

That moment, of course, is orgasm, and anyone who has experienced one (or two or three), — especially with a willing and enthusiastic partner (or two or three) — knows that it can be an exquisitely pleasurable sensation.

But are all orgasms created equal?

Of course not. The quality of our orgasms is directly related to the quality of the fun and games that precede them, not to mention our emotional bond with our partner, and our willingness (or unwillingness) to surrender ourselves fully to the moment.

Orgasm is the cherry on top of the sundae — and that cherry wouldn’t taste nearly as good if we forgot to eat the ice cream first.

So what, you’re probably wondering, does any of this have to do with writing?

YOUR WILLING PARTNER

Writing is an extremely intimate act. In his book, On Writing, Stephen King describes it as a form of telepathy. We put our thoughts on paper, and days, months or even years later, someone literally reads our mind.

Think about it. With a simple arrangement of words, we have the potential to pull our audience into our mind where they can be stroked and fondled and toyed with — sometimes gently, sometimes rough.

The result is often a partnership so strong and emotionally satisfying that neither of us ever wants to let go.

Who of us here can forget those times when we’ve read a book or watched a movie we didn’t want to end? And when the end did come, we felt drained, elated and thoroughly satisfied, much like we do after a night of unbridled passion.

Getting to that place wasn’t an accident. The writer of the book — at least in most cases — didn’t merely fumble his way toward climax. If he (or she) did his job, every step was carefully choreographed to lead us around the third act corner toward the final pay-off. And the quality of that pay-off is related to one important thing:

THE GENTLE ART OF LOVEMAKING

We’re often reminded in how-to books that the typical story is broken into three acts: Set-up, Confrontation, and Resolution. Sounds pretty cold and uncaring, doesn’t it? Not to mention dull.

But what if we were to beat the lovemaking analogy into the ground and refer to the three acts in this way: Seduction, Foreplay, and Climax.

Certainly puts a whole new slant on things, doesn’t it? And if we’re to have a successful story with a successful and satisfying ending — one that keeps our partners wanting more — we must pay careful attention to these three words.

Seduction.

The beginning of a story, any story, cannot and should not be referred to as anything other than a seduction. It is our job to make our audience want us.

How do we accomplish that? First we start with character. We must create characters that our audience won’t mind, figuratively speaking, getting into bed with. Particularly the lead. Is he or she someone we find attractive? Does he have a problem or flaws we can relate to? Are his life circumstances universal yet unique enough to pique our interest?

The next element is mystery. Every story should be a mystery. Remember the girl in college the guys all wanted but knew so little about? A big part of her allure was the hint of mystery she carried. No matter what genre you’re writing in, you should never, never, never put all of your cards on the table at the beginning of the game. Instead you must reveal them one at a time, each new card offering a clue to the mystery of our characters and their stories.

The third and most important element of seduction is giving your characters a goal. And not just your lead. Every single character you write should have a goal of some kind. Put two characters with opposing goals in a room and you have drama.

But the goal of your hero must be compelling enough to intrigue us and hold our interest. In The Fugitive, Harrison Ford is wrongly convicted of killing his wife, escapes to find her killer, and soon discovers he’s being hunted himself by a relentless cop who doesn’t care whether or not Ford is guilty. All three elements of seduction are satisfied and guess what? We’re hooked.

Foreplay.

Once we get our audience into bed, however, we certainly can’t let them down. As you would with a lover, you explore and tease and make new discoveries — which can often lead your partner (in this case, the audience) to discover something about his or herself that, until that moment, remained dormant.

The foreplay in the second act is a continuation of the seduction but on a deeper, more intimate level. This is when we really begin to understand and root for the characters, and when their stake in the outcome becomes more and more important. Surprises are sprung, secrets are revealed, and our emotions and feelings build with each new scene, gradually working us toward the moment we’re all waiting for:

The Climax.

And this is why we’re here today, class, to talk about that most crucial of Act Three moments: the time when all of the work you’ve done for the last three hundred or so pages comes together like the pieces of a puzzle, where plot and subplot intertwine to create the only ending that makes sense within the context of the story you’ve told — a thrilling and, hopefully, explosive orgasm of emotion. The final kiss; the final death; the final revelation that sends your audience soaring.

But you can’t get there without laying the proper groundwork.

A wise writer once said that the first page of a novel sells that novel and the last page sells the next one. This is certainly true, but what he doesn’t say is that what comes between is what sells that last page. Without masterful seduction and foreplay it is virtually impossible to reach a satisfying climax.

Act Three is a culmination of all that came before it, and if the preceding two acts are anything short of spectacular, you’ll be lucky if your audience even sticks around for number three.

It’s all up to you.

Every time you sit down to write, you must remember that your audience is your partner, your lover, and in order to make them happy you must seduce, thrill and, most importantly, satisfy.

A Simple Way to Plot Your Fiction

One of the best ways to construct a plot is to use a very simple technique that almost makes the process seem effortless.  All you have to do is ask yourself a series of “What-Ifs.”

What if a Neo-Nazi terrorist organization got hold of a nuclear bomb?

What if they planted that bomb in an American football stadium?

What if a fledgling CIA analyst uncovered the plan and couldn’t convince his superiors that he was right?

What if the bomb actually went off, destroying half an American city?

What if the terrorists planted evidence making it look like the Russians were at fault?

As you can see, this series of What Ifs practically lays out the structure of The Sum of All Fears. And as we plot out What-Ifs like these and turn them into scene and sequence, each and every one of them forms a question in the reader’s mind.

Let’s look at some of them again:

What if a Neo-Nazi terrorist organization got hold of a nuclear bomb? (Reader: What are they going to do with it?)

What if they planted the bomb in an American football stadium? (Reader: Will someone stop it before it explodes?)

What if a fledgling CIA analyst uncovered the plan and couldn’t convince his superiors that he was right? (Reader: How will he stop the terrorists?)

And so on. Each What-If you present, each question you put into the mind of your reader helps compel him forward through the story. He turns the page for one very simple reason: he wants to find out what will happen next.

The longer you take to reveal the answers to these questions, however, the stronger the hold you’ll have on your audience. It’s important not to gave away too much too soon, or your audience will have nothing to look forward to.

But you have to be very careful here. Remember the TV show Twin Peaks? The whole series was based on the premise, “Who killed Laura Palmer?” With each episode, more and more clues were provided — along with a lot of wacky characters and a lot more compelling questions — but after a dozen or so episodes, the Palmer premise began to wear thin.

Why? Because the writers kept the answer from us for so long that we began to lose interest.

Warning aside, you must always remember to take it slow. And as you answer each of these story points, make sure you replace them with questions that are even more compelling.

I’ve said this before, but it bears repeating. Every story — no matter what genre — should be an unfolding mystery.

Building Your Story From the Ground Up

Structure is one of the most important parts of any story, whether it be for the screen or the page. This essay was originally written with screenplays in mind, but I approach my novels in the exact same way. Let me explain:

A friend of mine had a house built on the side of a hill in the Pacific Northwest. Beautiful view. At night, he’d stand on his deck and look out at the valley spilling out below him, moonlight reflected on the surface of the ocean beyond.

The house itself was a marvel of wood and glass and filled with just about any convenience you can think of, fully automated by a mainframe computer. People who visited usually stood around wide-eyed and slack-jawed, completely amazed by the place. It was that impressive.

A few months after he moved in, my friend was walking barefoot across his carpet when he noticed an odd bump in the floor. He explored it with his toes, then crouched down and ran his hands along the bump. Alarmed, he pulled the carpet back and felt his stomach clutch up when he discovered a crack in the foundation that ran the entire width of the house – a crack that literally split the place in half.

Frantic calls got him nowhere. He was told very matter-of-factly that the only way to fix it was to tear down the house and start from scratch with a new foundation. It turned out that the original contractor had used substandard cement that, coupled with a serious design flaw, couldn’t withstand the weight of the house. A week later, the storm of the decade washed half of it into the valley. Pieces of my friend’s dream were scattered from his perch on the mountainside all the way to the Pacific Ocean.

Despondent, my friend moved in with his parents while he contemplated what to do next. His father, a retired firefighter, said, “Can’t build a house without a solid foundation. Can’t have a solid foundation without a foolproof set of plans.”

And he was right. You can’t. And you shouldn’t.

When my friend told me what his father had said, it brought to mind something very similar that I (and many others) have been saying for years –- about writing, not houses. And if you’ve spent any amount of time trying to become a professional writer, you’ve heard it before:

Writing a story is like building a house. You can decorate it to your heart’s content, but without a solid foundation, it’s bound to fall apart.


WHAT STRUCTURE IS

When people ask writers what structure is, the most common response you hear is this: a beginning, middle and end.

Well, duh. Any moron knows that. We’ve all seen enough movies and read enough books to know that you’ve gotta start somewhere, end somewhere else and that a bunch of stuff has to happen in between. Otherwise what’s the point?

The trick is knowing where to start, where to end, and what to put in-between. If you’re laying a foundation with a faulty plan or substandard material, you’ll still have your beginning, middle and end, but there’s a pretty good chance that your story won’t stand up to much scrutiny.

Several years ago I read an article in Writer’s Digest by a writer named Gary Provost. Mr. Provost wisely compared a story to a basketball game, in which the players have an overall goal – to win the game. To reach that goal, they must face the challenge of several smaller goals, traveling from one end of the court to another in order to score baskets and, of course, to prevent the opposing team from scoring. All during the game, the two teams have conflicting goals and will do anything they can to stop the other from succeeding.

Mr. Provost was, I believe, trying to describe the nature of conflict in storytelling, and he did it in a way that not only tells us about conflict, but about structure as well. The two are so closely intertwined that it would be difficult not to discuss them both in the same breath.

Structure is a series of goals that lead to an overall goal. You can’t have your players wandering around for no reason. They have to have a purpose in life. They have to know what their objectives are and must be willing to fight (conflict) to reach those objectives.


A MAN WITH A PURPOSE

Let’s look for a moment at the movie, The Fugitive. While not a perfect action-thriller, it comes pretty close, especially in terms of structure.

It opens with a woman being killed. Her husband, a prominent doctor, is arrested and convicted for her murder, but he’s an innocent man. The real killer is a one-armed man, with whom he fought at the crime scene.

On the way to prison, there’s a terrible bus crash and the doctor escapes. Seizing this opportunity, he begins his quest to clear his name. And the only way to do this is to find the one-armed man.

This setup is the “beginning” of the story. Act One. It defines the main character, his situation and his overall goal, to find the real killer. Not only is this the character’s overall goal, it was the writer’s overall goal as well. It was the writer’s job to figure a way to get his hero to this goal in a dramatically compelling way. Not an easy task.

To accomplish that, the writer had to structure a series of sub-goals (think basketball) that would eventually lead his hero to the end of the game. Conflict helped him do that.

Let’s break it down:

In Act One of The Fugitive, what’s the first sub-goal? Not the hero’s goal, but writer’s.

Stuck? I’ll give you a hint: to get Dr. Kimble arrested. Plain and simple.

Kimble’s wife is killed, he fights with the one-armed man, the one-armed man escapes and Kimble is left behind with no alibi and blood on his clothes. The next thing he knows he’s arrested for murder.

In the process of setting up the character’s main objective, the writer uses this smaller goal as a kind of navigating point. The first act is a series of these navigating points, and by breaking the act down in this way, the writer is able to execute his story in more manageable chunks.

The second sub-goal in Act One is to get Kimble convicted of the murder, followed by a third, and slightly bigger goal (turning point) — the bus crash and escape that end the act and allow the hero to begin his quest toward his overall objective.


GOALS, GOALS AND MORE GOALS

The part of the story that usually makes or breaks the writer is the “middle” part, or Act Two. This act is commonly known as the confrontation act, and carries the bulk of the story. Again, like Mr. Provost’s basketball game, Act Two is filled with many sub-goals and, hopefully, a formidable force to keep the hero from reaching those goals.

In The Fugitive, Kimble has escaped in Act One, but Act Two brings him a whole new series of problems. His immediate objective is to get to safety and to take care of a gash in his side caused by the bus wreck. He runs through the woods in his prison garb, exchanges it for a truck driver’s overalls, then sneaks into the nearest hospital and tends to the wound.

These scenes are filled with conflict because Kimble is being pursued at the time by a new character the writer has introduced — Kimble’s nemesis, U.S. Marshall Sam Gerard, a hard-assed fugitive hunter. Gerard’s overall goal is to bring his man in. He’s the opposing team, trying to score those baskets and win the game.

So in Act Two, the first sub-goal is getting Kimble to the hospital. This sub-goal was created by conflict – the bus crash, gash and police pursuit — as Kimble reacts to and battles against it.

This, in turn, leads to yet another sub-goal or navigating point: the first confrontation between Kimble and Gerard. At the hospital, Kimble steals an ambulance, gets cornered by Gerard in a viaduct and jumps to certain death in order to escape. Again, by using this first confrontation as a navigating point and writing toward it, the writer was better able to manage his story.

Since we’re limited by space here, rather than continue through the story scene by scene, let’s look at some of the sub-goal/navigating points that helped the writer make it through Act Two:

Kimble survives the jump and heads back to Chicago.

He contacts a colleague, who helps him with money.

He goes to the prosthetic ward of a Chicago hospital and gets a list of one-armed men.

He calls several of the men, narrows down the list, and discovers one is in prison.

He goes to the prison, discovers it’s the wrong guy, but is confronted by Gerard and must escape.

He breaks into the one-armed man’s apartment, finds photos and evidence that raise questions about a drug Kimble’s own hospital had been testing, a drug Kimble knew was defective.

He goes to his hospital to investigate and discovers his colleague is behind his wife’s murder – with Kimble the intended target.

Each of these is a sub-goal/navigating point that helps the writer build his story. Moving parallel to this are a series of goals involving the Gerard character. By moving from one to the next, the writer is able to build a series of sequences, each affected by one preceding it.

By going beyond the simple “beginning, middle and end” and structuring your own story this way, your foundation becomes as solid as a rock, and the process is much easier to handle.

Like those before it, Act Three, the resolution, will have its own navigating points, the biggest of all being the hero’s success or failure to achieve his overall goal.

Have your eyes glazed over yet?

Hey, nobody said writing a screenplay is easy.


AH, BUT IT DOESN’T STOP THERE

Structure doesn’t end with these navigating points. When we break our story down further, each scene should have a goal and a structure of its own.

That’s right. In a well-written screenplay, each scene has it’s own setup, confrontation and resolution. These elements may not be as fully formed as they are in the overall script, but they’re there. I urge you to take a very close look at any well-written movie and see for yourself.

But don’t strain yourself too hard. There’s such a thing as overkill…

ARISTOTLE’S MODEL AND THE WHAMMY BOYS

Listen to new writers talk about structure, and it’s fairly obvious they’ve been listening to blow hards like me who insist that each story is comprised of three acts and that each act contains an approximate number of pages with a couple of turning points along the way.

Aristotle wasn’t an idiot, and based on my observations over the years, I’d say his model holds up pretty well. Even so-called five act stories are really three-act stories in disguise. And on closer scrutiny, even the infamous Pulp Fiction with its “revolutionary” time shifts follows Aristotle’s model.

Trust me, it’s true.

So it’s probably a good idea to have that model in the back of your mind when you write your novel or screenplay. After enough reading and writing and movie-watching, the three-act structure becomes ingrained in our system. So ingrained that we often forget it’s there.

When you’re at that point, a good way to approach structure is to design your story so that it loosely follows Larry Gordon and Joel Silver’s whammy chart, which, boiled down, goes like this:

Something must happen every ten minutes or so.

That something doesn’t necessarily have to be a shot of action as Gordon and Silver insist (hey, maybe you’re writing a love story), but it should be something compelling.

In other words, when you structure your story, take those sub-goal/navigating points I’ve been blathering on about and spread them out across the landscape of your screenplay so that each of them falls every ten minutes or so. Put a couple of the larger ones at the end of act One and Two and you’ll do okay.

This isn’t as formulaic as it sounds. Really. In fact, I think as you work out your story you’ll be surprised to discover that these navigating points often take care of themselves in a very natural, intuitive way.

THE LONG AND WINDING ROAD

Anybody confused? I hope not. For those of you who are, simply think of what it’s like to drive across country. It would be impossible take the trip in one long haul, never stopping to rest and refuel. Before we get started, most of us pull out the map and mark our route and, to carry an analogy way too far, lay the foundation for our trip. We know exactly where we’re going and how to get there, but we’re always looking for places to stop along the way to make the trip a more pleasant experience.

So, go on, get out of here. Get your map, mark your route, and start driving.

And whatever you do, don’t get lost.

How to Create a Pageturner

There is an old screenwriting trick that works just as well for novels and short stories.  It’s a great way to keep your scenes moving, giving your work that page-turning urgency that keeps the agents, editors or producers reading.

It’s called Enter Late/Leave Early.

When writing a scene, rather than start at the “beginning,” try entering the scene late — coming in after events are already in motion.    Then make sure you get out of there before said events have concluded.

For example:

John and Mary decide to go for a jog. Instead of cutting to the two of them throwing on their jogging shorts, pulling on their running shoes, and hitting the road, we cut straight to John and Mary running side by side, in the middle of a conversation.

Then, once the point of the scene has been made, we cut away from them — BEFORE they finish their jog or their conversation.  And to compel the reader forward, it often helps to use a line of dialogue or prose that’s a springboard into the next scene.

Brevity is extremely important in screenplays and short stories, but it’s important in novels as well.  That last thing you want to do is bore your reader and, while novels give you more room to explore character motivation, background and feelings, it’s important to keep things moving.

Any good story should have rhythm, aided by the ebb and flow of your scenes. And ELLE is one way to maintain that rhythm.

Get in, make your point, then get the hell out.

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